Since we have a paint clock, we shouldn't be sending out EXPOSE events
for OR windows inside the ALLOCATE cycle. The idea here was that we
would have to wait for a map to get an OR window to paint to, but since
then this has been abstracted away inside GDK and the paint clock.
gtk_widget_size_allocate (widget, &allocation);
- gdk_window_process_updates (gdk_window, TRUE);
-
G_GNUC_BEGIN_IGNORE_DEPRECATIONS;
if (gtk_container_get_resize_mode (container) == GTK_RESIZE_QUEUE)
gtk_widget_queue_draw (widget);